Draw Alive is a free animation app aimed at children, although adults can have fun too!
If you're wondering how to use it, look no further. This is the guide to how to use Draw Alive, the fastest way of making animations!
Adding sprites and backgrounds
To start with, let's look at drawing.
The Draw ButtonTo start your picture, press the draw button. It looks like this:
Once you have draw on, the button will look like this:
Also, this button will appear:
Click on it to get the Draw Options. There are several controls to change how you draw, such as:
Stroke-color Picker:This changes the color of the stroke. Click to change.
Rainbow on/off:This controls whether your stroke is an animated rainbow. If on, the stroke-color picker will be useless
Stroke width picker: Choose the width of your brush stroke. Set to 0, there is no stroke at all.
Vibration picker: Choose the vibration amount of your sprite. This is one of Draw Alive's unique qualities.
Fill color picker: Choose the color of your fill.
Fill transparency picker: Choose the transparency of your fill. Set to 0, there is no fill at all.
The Add Button
Once you have finished your sprite, click/tap on the draw button again to finish it.
If you want to find a sprite without going to all the bother of drawing it, simply click on the add button( ) and you will see every sprite that's ever been made on Draw Alive. Click on one to bring it into your scene. You can also upload a sprite straight from your device.
Well, now you've got some sprites, but you haven't got any background. This can be done with the add button, too. A lot of the sprites in the add button are actually backgrounds. It takes a bit of deducing to tell which is which, but it gets easier to tell which is which with practise. You can also upload backgrounds from your device.
Moving your sprites
To move your sprite, simply drag it across the screen.
To rotate or scale your sprite, double click/tap and drag your mouse/touchpad/finger around. If you are connected to a keyboard, hold down shift to only scale and control to only rotate.
Undoing and redoing changes
The Undo Button
Now, what if you've made a change, say, a wrong bit of drawing, an unruly sprite or background, or a wrong move? These are all annoying things that happen
sometimes, and that's what the undo button(
Click on it, and the last thing you did will unravel.
The Redo button
Now, what if you've done an undo that you regret? That's what the redo button( )is for. I'm sure I don't need to say anything else about it.
Character Animation (The character button)
Now, although just moving characters about is all very well, it doesn't look very lifelike, does it? Well, if you want your character's eyes to move and its mouth to talk, then just go to the character button (). When you click this button, a list will appear. The options will be: body; eye; eyeball; mouth open and mouth closed. We will go over each of these in detail and you can see what each one does. To make an animated character you have to first draw or select your sprite from the interface then click the character button and select the body part of your choice. The sprite you tag will be the last one that you added.
At the moment this simply means any parts apart from the eyes and mouth.
This is your character's eye. Do not include the eyeball. Generally, it is just a white blob. Make sure it (or they) is/are correctly placed.
This is going to be the middle of your eye. Once your character is made, it will move around freely inside your eye, following your cursor. (If you're using touch-screen, then it will follow your finger only when your finger touches the screen. Unlike the eye and other body parts, you do not have to have it correctly placed.
This will be the default for your character's mouth. Unlike the eyeball, you have to make sure it is correctly placed.
This will be what your character's mouth looks like when it is talking. Place it over the closed mouth before pressing make. Once your character is made, when you drag it, the mouth will alternate between open position and closed position.
Start your recording
To start your recording, simply press the record button( ) and it will start your recording.
Pause your recording
To pause your recording, simply press the pause* button( ) and it will pause your recording.
*This is what the record button turns into when you press record. When you press pause, it turns back into the record button.
Finish your recording
There is only one way to finish your recording, and that is by downloading it onto your device. That can be done by pressing the stop button( ). This downloads your video to your device and you are free to do whatever you like with it. Enjoy!